Artificial Environments is a partner company of Bureau for Visual Affairs




Artificial Environments is a digital entertainment company.

From standalone and kiosk-based games to full-featured websites and viral marketing applications, AE create state of the art digital entertainment that enthuses the user.

Artificial Environments progressively uses technology to produce tactile, organic and intuitive digital applications.

Working with a broad client-base, ranging from cultural and educational institutions to consumer brands, Artificial Environments always develop a unique response to any brief.

Artificial Environments specializes in the creation of user-centric interactive games and experiences.

Technological features in isolation do not make a compelling proposition, which is why we believe in creating products that enable the user to connect emotionally - not just logically. We put the user at the center of the experience and thereby achieve friendly, balanced and exciting products.

Artificial Environments was founded in 1998

Partners:
Tom Elsner, Simon Piehl
Talks
Profile Intermedia 4, Dec 2001, Bremen, Germany
Talk: 'The Happy User'

Otis College, Los Angeles, CA, 2001
Talk: AE - a special approach to Webdesign and Interactivity

Profile Intermedia 3, Dec 2000, Bremen, Germany
Talk: 'Experience Design' and new responsive interfaces for the Internet.

Windows on the Digital Future, 1998, London, UK
The Future of Communication Design

Awards
Design Preis Schweiz 2001
Interactive Media Design Award for AE's SDA CD-Rom
Designweek Awards 2001
Interactive Media - Information Design
Commendation for SDA CD-Rom, a showcase of Student Design Work across 22 disciplines produced in its 2nd year by AE for the Royal Society of the Arts, London
   

© 2003-2004 artificial environments